skipnav
University of ArkansasIntramural/Recreational Sports
Facility Information | Reservations | Facility Hours | Online Services | Facility Improvement Board
Home » Intramural Sports » Sport Rules » Co-Rec Basketball

Basketball will be conducted under the rules of the National Federation of State High School Basketball Rules. A review of these rules, along with the Intramural/Recreational Sports modifications follows:

THE PLAYERS, UNIFORMS, & EQUIPMENT

I. Team Roster's - Teams may add players until the second Friday at 12pm after play starts: Players may only play for one (1) team.

II. Players: All students, faculty or staff can participate provided they meet the eligibility requirements outlined in the Intramural Sports Handbook. 

III. IDs - Each team member is responsible for checking in with the scorekeeper and must show his/her current U of A ID before being allowed to play. All participants must bring their ID- NO EXCEPTIONS. If a coach is used, he/she must be a student or faculty/staff employee of the University of Arkansas. All coaches must remain seated on the bench at all times, except to request a time-out.

IV. Forfeits - Teams must start the game with a minimum of four players. Three players are required to check in with scorekeeper prior to scheduled game time avoid a forfeit fine.

V. Uniforms
1. All teams are required to furnish their own jerseys. The jerseys are not required to be of basketball style, but all must be of the same color. If team does not have jerseys, pennies will be provided.
2. It is required that all jerseys have numbers on the back. No three (3) digit numbers or half numbers will be allowed.
3. A player who is bleeding, or has open wound, or has an excessive amount of blood on his/her uniform must leave the game until the situation is rectified. The player must wait until the next dead ball to re-enter the game.

VI. Equipment
1. Jewelry or hard hair control devices will not be allowed. This includes but is not limited to necklaces, earrings, newly pierced earrings, facial piercing, rings, bracelets & watches. Individuals will not be allowed to tape over any jewelry item. If you cannot remove the item you cannot play. 
2. Only non-marking shoes will be allowed. Basketball style shoes are preferred.
3. No hats or bandanas may be worn during play. 
 
TIMING REGULATIONS, PLAYING PERIODS, & TIMEOUTS

I. Periods
1. Games will consist of two (2) halves lasting twenty (20) minutes each.
2. In the second half, if a team is behind by 50 points the game is over.  In the second half, If a team is behind more than 30 points with five (5) minutes or 20 points with two (2) minutes or less remaining, the game is over.

II. Timing  - The clock will stop only on:
1. Time-outs
2. The last minute (1 minute) of the second half when a play is whistled dead.

III. Time-outs
1. Each team is granted two (2) time-outs per game.
2. Officials, Supervisors, and Intramural/Recreational Sports Staff have the right to suspend play of any game as deemed necessary.

OVERTIME PROCEDURE

I. Periods
Overtime is two (2) minutes in length. If the score is still tied after the first overtime period, another overtime period will be played. Overtime periods will continue until a winner is determined.

II. Timing
The clock will run the same as the last minute of the second half.

III. Time-outs
Each team is allowed to carry over one (1) time-out from regulation. Teams will be awarded one (1) time-out during overtime play. Thus, the maximum total amount of time of time-outs a team may have in overtime would be two (2).

GENERAL PLAYING RULES

I. Free throws
1. Bonus Free throws (i.e. one and one) will begin on the seventh (7) team foul in each half.
2. Starting on the tenth (10) team foul in each half two (2) foul shots will be awarded.
3. During free throw attempts, players are allowed to occupy only marked lane spaces or are required to be behind the three-point line and the free throw line extended to the sides of the court.
4. ALL players that are occupying a marked lane space shall not break the plane of the free throw lane until the ball touches the basket rim or the backboard.
5. Personal and technical fouls are combined for player disqualification and to reach the bonus.
6. Three (3) Free throws will be awarded to a player fouled in the act of shooting an unsuccessful 3 - point shot.

II. Unsportsmanlike Behavior
1. The captain shall be the only player to talk to any official on matters of rule interpretations. Excessive complaining by players or coaches will not be tolerated.
2. All technical fouls result in two (2) free throws and possession of the ball.
3. Two (2) technical fouls issued to one (1) player will result in the ejection of that player. All ejected players will have to leave the gymnasium within one (1) minute or the game will be forfeited. Players ejected for any reason will be ineligible to participate in ANY Intramural event until the player(s) involved meet with the Associate Director of Intramural/Recreational Sports. Refer to the Sportsmanship Policy in the IMRS Handbook.
4. Three (3) unsporting technicals issued to one (1) team will result in the forfeiture of the game.
5. Dunking the ball will not be permitted during warm-ups. The penalty will be one (1) technical foul for each dunk.
6. Substitutes must report to the score's table and beckoned in by the officials. Illegal substitutions will result in a technical foul.
7. Hitting, punching, or kicking the garage doors will result in an automatic technical foul

III. Co-Rec Rules
1. Teams must have 5 players on the roster at all times. There must be at least three (3) women on the roster to qualify as a Co-Rec team. The game may be started with four (4) players two (2) female and two (2) male or three (3) females and one (1) male. If five (5) are present, three (3) females must be on the court.

IV. Mercy Rule
In the second half, the game is over if:
 - a team is behind 50 points at any time,
 - a team is behind 30 points with 5 minutes left,
 - a team is behind 20 points with 2 minutes left.

Page last updated: 7/25/2006 12:04