Basketball will be conducted under the rules of the National Federation of State High School Basketball Rules. A review of these rules, along with the Intramural/Recreational Sports modifications follows:
I. GENERAL INFORMATION
1. The Players –
· The game shall be played between 2 teams of 5 players each. Five players are required to begin a game.
· No less than 50% of the number of players that are required to begin a game must be SIGNED IN by the games start time to avoid a forfeit fine.
· If, due to injuries, a team drops below the minimum number of players (4) it may continue if the Referee feels they still have a chance to win.
· All students, faculty or staff can participate provided they meet the eligibility requirements outlined in the Intramural Sports Handbook. Players may only play for one Men's or Women's team and one CoRec team.
· Each team member is responsible for checking in with the scorekeeper and must show his/her current U of A ID before being allowed to play. All participants must present their valid U of A ID – NO EXCEPTIONS!!
· CoRec Only: The game shall be played between 2 teams of 5 players each, a minimum of 2 females and 1 male must be on the court at all times. Four players are required to avoid a forfeit.
2. Rosters - Managers must add players online by NOON the day of their teams’ game in order to be eligible for competition that night. Individuals must be listed on a team’s roster before they participate. Players may be added until the noon deadline on the last day of regular season play. All players listed must meet eligibility requirements. If you have trouble adding a participant, please contact the Intramural Sports Staff at (479) 575-2986 or via email at imsports@uark.edu before the noon deadline.
3. Persons Subject to the Rules - Team representatives including: players, substitutes, replaced players, coaches, fans and other persons affiliated with the team are subject to the rules of the game and shall be governed by decisions of officials assigned to the game.
4. Location - All games will be played at the HPER at the corner of Meadow Street and Stadium Drive. For weather postponements and other information call Rec Check at 575-4950.
5. Team Captains - Each team shall designate to the Referee a player as the field captain. This person is the only player who can communicate with the officials. The captain’s first choice of any penalty option shall be irrevocable. The captain is responsible for any information contained in the Intramural CoRec Basketball Rules, IMRS Handbook, and Sportsmanship Policy.
II. Uniforms
1. All teams are required to furnish their own jerseys. The jerseys are not required to be of basketball style, but all must be of the same color. If team does not have jerseys, pennies will be provided.
2. It is required that all jerseys have numbers on the back. No three (3) digit numbers or half numbers will be allowed.
3. A player who is bleeding, or has open wound, or has an excessive amount of blood on his/her uniform must leave the game until the situation is rectified. The player must wait until the next dead ball to re-enter the game.
III. Equipment
1. Jewelry or hard hair control devices will not be allowed. This includes but is not limited to necklaces, earrings, newly pierced earrings, facial piercing, rings, bracelets & watches. Individuals will not be allowed to tape over any jewelry item. If you cannot remove the item you cannot play.
2. Only non-marking shoes will be allowed. Basketball style shoes are preferred.
3. No hats or bandanas may be worn during play.
IV. TIMING REGULATIONS, PLAYING PERIODS, & TIMEOUTS
1. Periods
a. Games will consist of two (2) halves lasting twenty (20) minutes each.
b. In the second half, if a team is behind by 50 points the game is over. In the second half, If a team is behind more than 30 points with five (5) minutes or 20 points with two (2) minutes or less remaining, the game is over.
2. Timing - The clock will stop only on:
a. Time-outs
b. The last 2 minutes of the second half when a play is whistled dead.
3. Time-outs
a. Each team is granted two (2) time-outs per game.
b. Officials, Supervisors, and Intramural/Recreational Sports Staff have the right to suspend play of any game as deemed necessary.
V. OVERTIME PROCEDURE
1. Periods
a. Overtime is two (2) minutes in length. If the score is still tied after the first overtime period, another overtime period will be played. Overtime periods will continue until a winner is determined.
2. Timing
a. The clock will run the same as the last 2 minutes of the second half.
3. Time-outs
a. Teams will be awarded one (1) time-out during overtime play
VI. Free throws
1. Bonus Free throws (i.e. one and one) will begin on the seventh (7) team foul in each half.
2. Starting on the tenth (10) team foul in each half two (2) foul shots will be awarded.
3. During free throw attempts, players are allowed to occupy only marked lane spaces or are required to be behind the three-point line and the free throw line extended to the sides of the court.
4. ALL players that are occupying a marked lane space shall not break the plane of the free throw lane until the ball touches the basket rim or the backboard.
5. Personal and technical fouls are combined for player disqualification and to reach the bonus.
6. Three (3) Free throws will be awarded to a player fouled in the act of shooting an unsuccessful 3 - point shot.
VII. Unsportsmanlike Behavior
1. 1. The captain shall be the only player to talk to any official on matters of rule interpretations. Excessive complaining by players or coaches will not be tolerated.
2. All technical fouls result in two (2) free throws and possession of the ball.
3. Two (2) technical fouls issued to one (1) player will result in the ejection of that player. All ejected players will have to leave the gymnasium within one (1) minute or the game will be forfeited. Players ejected for any reason will be ineligible to participate in ANY Intramural event until the player(s) involved meet with the Associate Director of Intramural/Recreational Sports. Refer to the Sportsmanship Policy in the IMRS Handbook.
4. Three (3) unsporting technicals issued to one (1) team will result in the forfeiture of the game.
5. Dunking the ball will not be permitted during warm-ups. The penalty will be one (1) technical foul for each dunk.
6. Substitutes must report to the scorer's table and be beckoned in by the officials. Illegal substitutions will result in a technical foul.
7. Hitting, punching, or kicking the garage doors will result in an automatic technical foul
8. Officials, Supervisors, and Intramural/Recreational Sports Staff have the right to suspend play of any game as deemed necessary.




